RenderSan Dai3

I was truly humbled by the wonderful community spirit that was shown at RenderSan.
Thank you so much Yosuke Katsura, David Lin, Jun Saito, and Syoyo Fujita for speaking with me at this months RenderSan.
And thank you so much SGI Japan for the BEST venue ever!
We had a turnout of around 40, not bad for a long weekend where about 20 couldn't make it. Next time lets make it the 60 it should have been ok!
Even my speech went sort of well(!!!!) and I am usually awful at speaking in front of large audiences! I may actually be getting the hang of this kinda thing after all.
We started off with Yosuke giving a demo with Maya for 3delight and Mayaman. He explained a little of rib and shader information, just enough so newbies wouldn't run and pro users understood the difference between converters.
Next up was David with his wonderful demo with Houdini - the great package that needs NO converter.

Then was me, I gave a small demo with 3delight for XSI Studio and RenderMan Pro Studio. I explained how with this wonderful standard you can intertwine all these 3d packages using rib. I read the animation from Davids Houdini demo and opened them up, and lit them in both XSI and Maya. If time permitted I was going to go on to 3 more demos in 3dsMax then Lightwave - but time was not on our side.

Next came some wonderful stuff from Sega. Jun showed and inspired us all how Sega uses Pixar's RenderMan to make the coolest game openings EVER.
Lastly was our special presentation from Fujita San. This is a guy who wrote his OWN RenderMan compliant renderer. Everyone was totally geeked out by this time especially when he showed his interactive GI tricks. - Genius!
Right after, most of us went out to the Ebisu beer hall nearby to have a chat and have fun. Attendees of my regular gatherings made everyone feel part of a true community.
We were the last in the hall on that Saturday night!

Some peoples reactions (with their permission):
from Hiroshi Chiyama san:

Mr. Bernard

I was happy to join RenderSan Meeting #3.It was so exciting.
To tell a truth, I've never used RenderMan and I only know
"It's world's best brilliant renderer :-)".

But, Demonstrations and SEGA's movie excited me.
Especially, I was surprised at particular function that
imports RIB File to scene dynamically. it's amazing!!

Thank you for opening such a wonderful meeting.

RenderSan Meeting #3 に参加することができて、
正直、RenderMan は使ったこともなく、"世界で

しかし、デモンストレーションや SEGA の新作ムービーには
興奮しました。特に RIB ファイルを動的にシーンに取り込む




参加ご希望の方はお手数ですが 11/21 12pmまでにご返信ください。rsvp (at)
日時:11/22 18:00-19:30 
場所:SGI Hall
恵比寿ガーデンプレイスタワー B1F


RenderSan meeting #3

There are sill a couple of seats available, if you ask nicely ;P I can still accept some RSVP's.
Announcing the third RenderSan meeting.
I promise this meeting will have something for everyone.
So if you are a novice or a pro, you will gain something from this event.
The fantastic schedule I have planned is to have a simple example
scene and convert it into renderman in many ways.
The presenters will use many different 3d packages, converters, and
renderman renderers.
So whatever pipeline you have used till now you can compare it, or if
you have never used renderman before this will be your chance to see
many ways to use it!
If you are a student we will show you free ways to use RenderMan. And
because RenderMan is a standard it is not very hard to change from a
free implementation to a commercial implementation.
If you are a manager we can show you ways to implement a proper render
pipeline, the standard which most blockbuster movies use.
All examples will be very simple so anyone can understand.
There will be an explanation in simple terms how you can mix packages
using RenderMan.
Like houdini dynamics but want to have a character in Maya and a
background in XSI? - no problem.
This is your chance to see a non-biased, non-commercial presentations
from our community.
And best of all there will be a party later so you can all meet other
renderman geeks.
You can forward this email to your friends if you think they are interested.

To attend please rsvp before 12pm November 21. to: rsvp (at)

Limit: 80 people
Time: 22 November 18:00-19:30
Place: SGI Hall
Tokyo-To Shibuya-Ku Ebisu 4-20-3
Ebisu Garden Place Tower B1F

Cost: free (of course!)

RenderSan community aims

Outline of our community
"RenderSan, the RenderMan® comunity of Japan" as set out by the community June 2008

My name is Bernard Edlington I am the founder of this community, I was voted president by unanimous vote at the first meeting in June 2008.
My term will start from the third meeting which is due September 2008, as the first and second preliminary meetings were organized in advance.
Our long term goals are:

  • To create the best RenderMan® community in the world, one which will make users want come to Japan to use RenderMan® with us.
  • To join all RenderMan® users in Japan.
  • To forge ties with Japanese RenderMan® users and other RenderMan® users around the world.
Our short term goals are:
  • By Siggraph Asia 2009 (Japan) to have a meeting larger than the best and largest RenderMan® user meeting we know (Pixar's) which we estimate to be at 300.
  • To recruit new users and show them that RenderMan® is the best rendering standard in the world.
These goals were agreed by the community at the first meeting, the short term goals I promise to achieve at or before Siggraph Asia 2009 in Japan.

The way we will run this community and achieve these goals is:
  • As much as possible will be done via the internet.
  • Some users prefer anonymity, or corporate anonymity so Bernard shall organize a web and forum where this is possible.
  • The groups main language shall be Japanese, however where possible we will try to translate as much as possible into English, so users around the world can freely interact. Some meetings will have to be in English for example when foreign speakers are present.
  • Membership is open to all people around the world, and leaders will be voted yearly. The only restriction being vendors may not take leadership positions.
    • Forums and web communication restricts users to over 14.
  • Vendors, dealers and other groups may freely take part in the community
  • We are vendor neutral and wish to promote the RenderMan® as a standard in Japan, which means:
      • Vendors may promote their products at the meetings
      • As a group we will not favor any one product over another
      • Vendor time will be given on a first come first served basis
  • As long as it is in the spirit of the groups non profit aims, to benefit our group and no one individual or company. Funds may be raised by the following means:
      • Fees to special meetings
      • Donations
      • Corporations/event sponsorship
      • Books/software by the group
-RenderSan President & founder Bernard Edlington.


8/14(木)1PM~1:30PM Siggraph内Los Angeles Convention center room 315にて開催します。


RenderSan meeting #2 in LA :: theme is Making RenderFriends around the world.

Thursday August 14 1pm-1:30pm at
Siggraph in Los Angeles Convention center room 315.

A quick 30 minute meeting to show the world us RenderMan® guys in Japan exist.
There will be no voting, no talks it will just be a meeting in English to promote each one of you.
Please come along and promote RenderMan® interest in Japan to the world.
This will be an informal meeting, you will be introduced to RenderMan® people and they will be introduced to our group.



応募締切 2008年7月25日(24:00 JST) 必着

資格 企業団体あるいは個人やグループ。年齢、性別、職業、国籍は問いません。なお、作品は国内外未発表のものに限ります。



  • 日本性: 日本のユーザーのグローバル感が伝わること。
  • スケール感: 世界中から注目されているコミュニティーであることが伝わること。
  • 意味性: 内容がわかりやすく、覚えやすく、的確に伝達できること。
  • 独自性: RenderSanらしさが感じ取れること。高いオリジナリティがあること。





  1. 採用されたロゴマークに関する版権を含む一切の権利は、RenderSan,日本のRenderMan®ユーザーコミュニティーに帰属することとします。
  2. 採用された作品は都合により一部修整することがあります。
  3. 応募されたすべての作品は返却致しません。
  4. ロゴマークは使用する国で商標登録を予定しています。

スケジュール 発 表

当サイトに掲載している情報は概要のみであり、また、変更・追加されている場合があります。応募の際は、詳細な内容と最新情報を主催者のウェブサイト等で必ずご確認下さい comp(at)。

RenderSan symbol / logo competition

Symbol/logo competition information:

RenderSan is RenderMan® user community in Japan.
The logo should represent RenderMan® users in Japan. Please create a design that represents your style.

Application deadline July 25, 2008 (24:00 JST)

Application and participation
Qualification may be any corporate group, individuals or groups. We do not need to know your age, sex, occupation or nationality. This competition is open to any unpublished entries in and outside Japan.

0 yen (community effort)

Application details
Please develop the symbol/logo to fill the following criteria.

  • Japanesque: Should transmit an image of the Japanese RenderMan® user to a global audience.
  • Scale: Should also bring attention to the Japanese RenderMan® community from all over the world.
  • Global: Content should be able to be comprehensible, it to be easy remember, and to transmit it's idea adequately.
  • Originality: The symbol/logo should convey the impression "RenderSan", with great originality.

Submitting method

email: comp(at)


RenderSan and RenderMan® user community in Japan

Rights etc
  1. All rights including the copyright concerning the symbol/logo adopted are assumed to belong to RenderSan and the RenderMan® user community in Japan.
  2. Any part of the chosen work may be retouched by convenience.
  3. All applications will not be returned.
  4. The logo mark may be the registration mark each country of use.
After the initial official announcement, The winning result will be published in the following site around the middle of August, 2008.

Information published in this site is only an outline, and it is likely to be modified. To confirm a more detailed content and latest information you should mail
comp(at) .



時間: 6月28日(土) 18:30 - 20:30

住所: 103-0007 東京都中央区日本橋浜町三丁目37番1号 七号室

電話番号: 03-6323-9538

着席:最大 100人

東京メトロ日比谷線人形町駅下車A1番出口 徒歩15分
東京メトロ半蔵門線水天宮前駅下車4番出口 徒歩9分
東京メトロ半蔵門線水天宮前駅下車5番出口 徒歩10分
都営地下鉄新宿線浜町駅下車A2番出口 徒歩5分
都バス「錦11錦糸町駅−築地駅」浜町二丁目下車 徒歩2分




日本でRenderMan® standardの知識、また更なる活用をお求めの方、または日本でのRenderMan®使用に興味のある方、ここで言うRenderMan®とはつまり、特別にどのRenderMan®バージョンとというわけではなく以下に記載されている、
AIR, Aqsis, BMRT, Entropy, Gelato, Pixie, PRman, RenderDotC, 3delightや、そしてRenderMan® standardに伴うものを指します。
C, C++, TCL, Python, Liquid, Renderfarms, GL tricks, DSO's, OS,コンバーター, ハードウェア等...

















バナード エドリントン

RenderMan is a registered trademark of Pixar

The first Japan RenderMan® users community meeting

This event is open all, however you must RSVP.
No RSVP means no entry on the day.

Tine: June 28 (Sat) 18:30 - 20:30

Address: Room 7 3-37-1 Hamamacho Nihonbashi Chuo-Ku Tokyo Japan

Phone: 03-6323-9538

Seating: 100 people

View Larger Map

Tokyo Metro Hibiya Line Ningyocho Sta A1 exit walk 15min
Tokyo Metro Hanzoumon Line Suitengumae Sta Exit 4 walk 9min
Tokyo Metro Hanzoumon Line Suitengumae Sta Exit 5 walk 10min
Toei Shinjuku Line Hamacho Sta A2 exit walk 5min
City bus「11 Kinshicho Station − Tsukiji Station」Hamacho 2chome stop walk 2min

In an effort to stimulate growth in the Japanese Rendeman user community I am proposing a new community.
the RenderMan® community of Japan.


■The goals I propose are:
To further the use and knowledge of the RenderMan® standard in Japan and for those with an interest of RenderMan® use in Japan.
By RenderMan® I mean the technical specification and not any particular version of RenderMan®, so I mean:
AIR, Aqsis, BMRT, Entropy, Gelato, Pixie, PRman, RenderDotC, 3delight
and pretty much anything that follows the RenderMan® standard. Also covering topics related to RenderMan® and the development around it for it for example:
C, C++, TCL, Python, Liquid, Renderfarms, GL tricks, DSO's, OS, converters, Hardware etc...
As a group our needs will be clearer to vendors of RenderMan®, they gain and we gain.


■The first meeting will be held on Saturday the 28th of June at 18:30.
For more details please RSVP <info(at)>

This will be an outline meeting the following will take place:
①List of the things you would like covered by this group.
②Vote for the leader(s) of this community.
③Outline our mission.
④And ..... meet other geeky people, like yourself.


■The second will be a special meeting in Los Angeles at this years Siggraph.

The meeting will be held on Thursday 14 August at 13:30.
Again for more details please RSVP <info(at)>

The Siggraph meeting will be primarily to involve Japanese RenderMan® users who are abroad and those who wish to use RenderMan® abroad. Also foreigners with an interest in this community are welcome to attend. Of course all community members are invited, so please attend!

※This entirely for non profit, currently paid for
by my own donations. Any corporation may attend,
donate etc., however I would like this to be
vendor/platform/Renderer neutral group. I do not
wish to promote my own or any other business in
this community, this is important so we can all
benefit in a fair manner.

The new web site is in bug testing right now, so expect a lot of changes in the coming weeks.

I will also be having a forum/mailing list so we can try to help out each other with problems that are Japanese specific or time critical.
-within reason of course.
I would also like to have a news area showing how people in Japan use RenderMan®. I would also like a private area for those who wish to work on community code, share images etc..

If possible for those who can help translate, I would like to have the site as multilingual as possible, so others from outside our community can understand the power of our work.

You can contact me regarding interest to join - yes its %100 free at

RenderMan is a registered trademark of Pixar